dwl

My patch set and modifications to dwl
git clone git://git.ethandl.dev/dwl
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commit ffc19434ee2009a0e8bdf7d830b3744cd79e4eb8
parent 1907ee3879d9dbeccad311aa3e2fc36e3a7be1d5
Author: Devin J. Pohly <djpohly@gmail.com>
Date:   Tue, 21 Apr 2020 21:55:36 -0500

fix rendering on scaled monitors

I have no idea why this takes the raw unscaled resolution, and then we
have to multiply by the scale *again* in render(), but that's life.

Diffstat:
Mdwl.c | 5+----
1 file changed, 1 insertion(+), 4 deletions(-)

diff --git a/dwl.c b/dwl.c @@ -699,11 +699,8 @@ rendermon(struct wl_listener *listener, void *data) if (!wlr_output_attach_render(m->wlr_output, NULL)) { return; } - /* The "effective" resolution can change if you rotate your outputs. */ - int width, height; - wlr_output_effective_resolution(m->wlr_output, &width, &height); /* Begin the renderer (calls glViewport and some other GL sanity checks) */ - wlr_renderer_begin(renderer, width, height); + wlr_renderer_begin(renderer, m->wlr_output->width, m->wlr_output->height); float color[4] = {0.3, 0.3, 0.3, 1.0}; wlr_renderer_clear(renderer, color);