commit ffc19434ee2009a0e8bdf7d830b3744cd79e4eb8
parent 1907ee3879d9dbeccad311aa3e2fc36e3a7be1d5
Author: Devin J. Pohly <djpohly@gmail.com>
Date: Tue, 21 Apr 2020 21:55:36 -0500
fix rendering on scaled monitors
I have no idea why this takes the raw unscaled resolution, and then we
have to multiply by the scale *again* in render(), but that's life.
Diffstat:
1 file changed, 1 insertion(+), 4 deletions(-)
diff --git a/dwl.c b/dwl.c
@@ -699,11 +699,8 @@ rendermon(struct wl_listener *listener, void *data)
if (!wlr_output_attach_render(m->wlr_output, NULL)) {
return;
}
- /* The "effective" resolution can change if you rotate your outputs. */
- int width, height;
- wlr_output_effective_resolution(m->wlr_output, &width, &height);
/* Begin the renderer (calls glViewport and some other GL sanity checks) */
- wlr_renderer_begin(renderer, width, height);
+ wlr_renderer_begin(renderer, m->wlr_output->width, m->wlr_output->height);
float color[4] = {0.3, 0.3, 0.3, 1.0};
wlr_renderer_clear(renderer, color);