dwl

My patch set and modifications to dwl
git clone git://git.ethandl.dev/dwl
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commit b8a6d3e86a7c27929a84a8d3326a08c33f28454c
parent d61658bdd7704267ef7c6ffd7b965cfa8abdb445
Author: Guido Cella <guidocella91@gmail.com>
Date:   Thu, 27 Aug 2020 05:03:01 +0200

render in the same order as sway

Diffstat:
Mdwl.c | 4++--
1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dwl.c b/dwl.c @@ -1627,11 +1627,11 @@ rendermon(struct wl_listener *listener, void *data) renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]); renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]); renderclients(m, &now); - renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]); - renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]); #ifdef XWAYLAND renderindependents(m->wlr_output, &now); #endif + renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]); + renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]); /* Hardware cursors are rendered by the GPU on a separate plane, and can be * moved around without re-rendering what's beneath them - which is more