commit 570e6e2c2763bc3a7bd270a9571cfedeb1083fef
parent a1b33826cfeb9a6764428c44cfba7d26089b40be
Author: Leonardo Hernández Hernández <leohdz172@protonmail.com>
Date: Sun, 18 Sep 2022 16:50:29 -0500
fix clients not being focused after destroy a layer surface
Diffstat:
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dwl.c b/dwl.c
@@ -2340,11 +2340,11 @@ unmaplayersurfacenotify(struct wl_listener *listener, void *data)
layersurface->mapped = 0;
wlr_scene_node_set_enabled(layersurface->scene, 0);
+ if (layersurface == exclusive_focus)
+ exclusive_focus = NULL;
if (layersurface->layer_surface->output
&& (layersurface->mon = layersurface->layer_surface->output->data))
arrangelayers(layersurface->mon);
- if (layersurface == exclusive_focus)
- exclusive_focus = NULL;
if (layersurface->layer_surface->surface ==
seat->keyboard_state.focused_surface)
focusclient(selclient(), 1);