dwl

My patch set and modifications to dwl
git clone git://git.ethandl.dev/dwl
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commit 45e3694fc8e91642cf970bd1586bd1a16dbc8a31
parent 5c936efc427f2d326dab3f8d22cb34159b8292b2
Author: Guido Cella <guido@guidocella.xyz>
Date:   Sun, 28 Jan 2024 09:01:09 +0100

remove useless wlr_scene_node_reparent() calls

These don't do anything because wlr_scene_node_reparent() is immediately
called again by setfloating() through setmon(). They are also a source
of confusion because if you change the wlr_scene_node_reparent() call in
applyrules() it takes a while to understand why it doesn't work.

Diffstat:
Mdwl.c | 2--
1 file changed, 0 insertions(+), 2 deletions(-)

diff --git a/dwl.c b/dwl.c @@ -453,7 +453,6 @@ applyrules(Client *c) } } } - wlr_scene_node_reparent(&c->scene->node, layers[c->isfloating ? LyrFloat : LyrTile]); setmon(c, mon, newtags); } @@ -1546,7 +1545,6 @@ mapnotify(struct wl_listener *listener, void *data) /* TODO: https://github.com/djpohly/dwl/pull/334#issuecomment-1330166324 */ if (c->type == XDGShell && (p = client_get_parent(c))) { c->isfloating = 1; - wlr_scene_node_reparent(&c->scene->node, layers[LyrFloat]); setmon(c, p->mon, p->tags); } else { applyrules(c);