dwl

My patch set and modifications to dwl
git clone git://git.ethandl.dev/dwl
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commit 22a6f6661aedd2d36ee7bb3f0de37c92677c9f9a
parent 2315462f9695e9b71ef2a980a1dbd3ce9f4ba702
Author: Devin J. Pohly <djpohly@gmail.com>
Date:   Tue, 15 Feb 2022 14:03:04 -0600

Merge pull request #151 from Sevz17/scenegraph3

send frame_done also to all layer surfaces
Diffstat:
Mdwl.c | 8+++++++-
1 file changed, 7 insertions(+), 1 deletion(-)

diff --git a/dwl.c b/dwl.c @@ -1603,7 +1603,8 @@ rendermon(struct wl_listener *listener, void *data) * generally at the output's refresh rate (e.g. 60Hz). */ Monitor *m = wl_container_of(listener, m, frame); Client *c; - int skip = 0; + LayerSurface *layer; + int i, skip = 0; struct timespec now; /* Render if no XDG clients have an outstanding resize. */ @@ -1617,6 +1618,11 @@ rendermon(struct wl_listener *listener, void *data) wl_list_for_each(c, &clients, link) if (VISIBLEON(c, c->mon)) client_for_each_surface(c, rendered, &now); + + for (i = 0; i < LENGTH(m->layers); i++) + wl_list_for_each(layer, &m->layers[i], link) + wlr_layer_surface_v1_for_each_surface(layer->layer_surface, rendered, &now); + } void