commit 0ab1ed6530a3891cbf1d9d2943b20f386e0e4a98
parent f695674361d15a312eed2234e8d21a5e03719559
Author: Leonardo Hernández Hernández <leohdz172@proton.me>
Date: Thu, 5 Oct 2023 22:03:59 -0600
add macro to configure colors
Closes: https://github.com/djpohly/dwl/issues/466
Diffstat:
1 file changed, 7 insertions(+), 3 deletions(-)
diff --git a/config.def.h b/config.def.h
@@ -1,11 +1,15 @@
+#define COLOR(hex) { ((hex >> 24) & 0xFF) / 255.0f, \
+ ((hex >> 16) & 0xFF) / 255.0f, \
+ ((hex >> 8) & 0xFF) / 255.0f, \
+ (hex & 0xFF) / 255.0f }
/* appearance */
static const int sloppyfocus = 1; /* focus follows mouse */
static const int bypass_surface_visibility = 0; /* 1 means idle inhibitors will disable idle tracking even if it's surface isn't visible */
static const unsigned int borderpx = 1; /* border pixel of windows */
-static const float bordercolor[] = {0.5, 0.5, 0.5, 1.0};
-static const float focuscolor[] = {1.0, 0.0, 0.0, 1.0};
+static const float bordercolor[] = COLOR(0x808080ff);
+static const float focuscolor[] = COLOR(0xff0000ff);
/* To conform the xdg-protocol, set the alpha to zero to restore the old behavior */
-static const float fullscreen_bg[] = {0.1, 0.1, 0.1, 1.0};
+static const float fullscreen_bg[] = {0.1, 0.1, 0.1, 1.0}; /* You can also use glsl colors */
/* tagging - tagcount must be no greater than 31 */
#define TAGCOUNT (9)